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I don't even think anyone knows who this dev is, but Neixus' comment suggests that people are giving this guy a pass just because he's an indie dev, and that hasn't happened. No one has double standards for this dev. The n64 being geared toward 3d almost exclusively anywayĭragonKnight 2857d Allow me to list the ways he's wrong. The only reason it had the bigger amount of 2d games was that it crushed its Saturn and n64 competition. It literally launched back on the hype from 3d titles like Toshiden, Ace Combat, Ridge Racer, and then afterward literally every namco franchise from the era. it's actually obvious Sony was pushing hard the 3d. Sony reportedly caved in after Capcom retaliated by threatening to not release Resident Evil 2 on the PSX.Īnd aside from those rules. Megaman X4 had delayed release on PSX in the US because Sony US refused to localize the game on the console due to its lack of 3D gameplay. First they forced them to sell Growlancer Generations as a compilation (WD wanted to sell them separately), and second they forbid them from releasing stuff like Goemon at normal retail price. It was this policy that basically put Working Designs out of business. And it didnt even prevent shovelware on both, be it 2d or 3d, so it was fairly arbitrary and crap
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They continued this policy in the PS2 era as well on whims. Wich what they had policy against, games they felt were of lesser quality (rather than 2d stricly itself). įor that period 2d was seen or rather advertised as the place for budget and lesser games. THat precisely why some game didnt get localized back then, even if obviously there were exception. They had a policy that discouraged porting or localizing 2d games.
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